I played many videogames in my life and then some more. Endless Space 2 is something else. Spectacular, fast, smooth, full of lore, I played many videogames in my life and then some more. Endless Space 2 is something else.
Spectacular, fast, smooth, full of lore, oportunities, treachery and interesting factions each with its uniqueness, nice graphics, love the music, the mechanics of the game, the political system. This game is the epitome of how a 4X game should be made. Took them a while but Amplitude finally made it. And the best is yet to come with the expansions. Can't wait to see more content of this AAAA game.
Endless space 2 is complex yet accessible, It has amazing lore, soundtrack, artwork and 4x mechanism. It is supported by developers with a Endless space 2 is complex yet accessible, It has amazing lore, soundtrack, artwork and 4x mechanism.
It is supported by developers with a track record for listening to its community and inviting feedback (games2gether platform.) In short Endless space 2 is the best 4x game (base game compared with base game of other 4x games) I have played in 25 years of 4x gaming. For me it is only lacking a good hall of fame system (Hopefully coming) yet I cant bring myself to give it any other score than 10/10 when compared with the other games historically and currently available in the 4x genre.
It's a fun game, better in some ways than its predecessor, but overall the same gameplay mechanics and balancing decisions can eventually It's a fun game, better in some ways than its predecessor, but overall the same gameplay mechanics and balancing decisions can eventually remove the fun. Namely, all those effects that punish you for being a big empire.
You have to grow because of the special resources scattered around. The faction-specific story elements and achievements can keep one going on but eventually, the churn to research tech from scratch over and over gets old sooner or later.
It feels like the game is hidden by a 100 panels and lengthy text. The combat is one dimensional. The AI is dumb and provides no strategy It feels like the game is hidden by a 100 panels and lengthy text.
The combat is one dimensional. The AI is dumb and provides no strategy even on the hardest difficulty. Its a chore to play this game thru and thru. I love 4x Strategy games but not this one. If you're itching for a space 4x strategy get some mods for Stellaris because that's the best we'll get.
More than 3 months after release, and the game is still unplayable. A game-breaking bug in which save files are corrupted after a mere 100 More than 3 months after release, and the game is still unplayable. A game-breaking bug in which save files are corrupted after a mere 100 turns or so (even short games take at least 250 turns to complete) still prevents this game from being enjoyable or even playable. I have spent dozens of hours playing and attempting to remedy this issue to no avail.
Even worse, the devs have released only a handful of updates over the past several months which have done nothing to correct this; and the largest update actually broke the game even more for most users. Despite an apology from the developers and a long-awaited bug fix/rebalance update earlier this month, the corrupt save file issues remains. I've tried to enjoy this game - far more than i would have had i not enjoyed the first Endless Space so much - and as much as I want it to work and be enjoyable I am giving up. 3 months later and countless hours searching for a fix for the corrupted save bug and the game is still UNPLAYABLE. I essentially paid for nothing.
I have never felt so cheated by a developer, and will never purchase another game from Amplitude again.
A colonizing ship can be the first step to take over a system. The best way to do that is to choose friendly planets as your targets. White circles under system names can suggest you which planets can be inhabited.Colonizing new systems and planets is one of the most important goals in the game.
Endless Space 2 Over Colonization
Thanks to expanding your living space and territory you can increase your population and inflow of resources which in turn can increase your realm and chance to win. To obtain this goal you must use colonizing ships. Remember to select systems with very good planets or a lot of average ones. Oceanic planets or with a lot of flora are wanted by all races so it doesn't matter which faction you play as because you must choose those planets as your priority targets during the expansion. They also give Approval bonuses which is also useful.
With the development of technologies you get opportunities to inhabit more planets and even reshape them into something more favorable. You can also help Ecologists in your empire. If they are in power you can colonize almost all planets although with a penalty to FIDSI productions.In the beginning of the game you start with one ship of that type but there is nothing stopping you from building more. Especially because building colonizing ships doesn't require population unit (unlike in the previous Endless Space game)! The colonization has two steps.First, you must find an empty system (one that is not under influence of other player) with planets that can be colonized. Such planets are marked in the game screen as white full circles (miniature planets) under a system's name.
When you bring your colonizing ship to a wanted place you can click Colonize option. That ship is used in the process of constructing an outpost which is the first step to settle in that system. Getting colony status takes some time.The second stage is to develop your outpost. Although a given planet is under your control, its system is still neutral.
If there are other planets that belongs to no one, other players can colonize them. This is where a race begins - who can develop their outpost first gets the entire system.
An outpost develops on its own. It creates the first population unit by gathering a certain amount of Food that it produces by itself (1) (base production of a given planet plus production of an outpost).
Civilian ships with Food, that can speed up that process (2), will start flying on this planet. They start from your capital or system that you chose. But you must remember that those ships are defenseless against pirates and fleets from enemy nations. When you select that system then under a planet's name you can see three options and a bar that shows how much time is left to get the first population unit (3). Next to it you can see an icon of a population that will appear there.
Usually, it will be a population of your faction. However, you can help your colony. You have the following options:(1) The first is useful when in a system there is an outpost that belongs to other civilization. By using a little bit of Manpower you can take Food from other outposts.(2) You can also fund the development of a colony and increase Food production rate by 100%.(3) The last option is to increase system's attractiveness. By doing that more people will be encouraged to arrive in a new world.Most of the times you are going to use the second and third option. Funding Food production is the most useful in distant worlds where ships with migrants have to travel a long way.
The second is perfect for systems near your empire because thanks to that you can take over a system in a very short time. When you get your first population unit in an outpost that system becomes part of your empire and from now on you can manage it just like any other colony. Migration and Evacuation. Inhabitants can only be moved between colonized planets within a system.Migration is an easy way to use the potential of a given planet or colony in a different way.
By assigning citizens to proper planets you can help in producing a particular resource or increase the Approval in a system by avoiding overpopulation. Migration can be divided into two types: interplanetary (in one system; you must have more than 1 colonized planet) or between systems. In the case of the first type all procedures are very easy. If you enter the system management option you can select population units that you want to move to a different colonized planet in the same system by moving the mouse cursor and holding LMB. Transportation process is immediate. You can do this over and over again until you are happy with the results.
If the target planet is full and you want a specific type of population to inhabit it you have to do the same with population units. The game automatically assign the excess of citizens to other planet in the same system. A spaceport allows you to transport citizens between systems by using civilian ships.Migration between systems is similar although you need to have a better developed empire. In the system you must have System Development level 2. From now on you have the access to a new object in that system: a spaceport (1).
System Development also gives you other profits but more about that in the dedicated chapter. Population units from planets in your system can be moved to a spaceport. Next, you select a target system and in the next turn a civilian ship is send there (2). Those ships are created automatically so you don't have to build them by yourself (3). This fleet is defenseless and exposed to enemy attacks (for example pirates) so losing it may hurt. When that fleet reaches its destination the citizens are automatically assigned to colonized planets. This is very useful if you want to quickly inhabit new systems or free some space if your systems are overpopulated.The last option connected to inhabited systems is the Evacuation.
Using this order allows you to abandon a system. You lose all buildings and population units and only get one colonizing ship.
This decision can be useful if you don't want your enemies to overtake your system, a system is no longer useful to you or you want to reduce the amount of systems under your control.
The seventh Add-On for, is now available! Chronicles of the Lost features new, 24 new colonization events, 8 exploring events and improvements for the AI. Moreover, the AI can now play the custom factions that you have created.
Also included in the add-on are various gameplay improvements and bug fixes for both Disharmony and the classic version of Endless Space.' .As their tiny fleet arrives, other civilizations that have tracked them or searched themselves for the planet begin to appear; the name of Auriga is famed across the settled galaxy. Auriga will once again become a focus of war and strife, for whatever faction can find, and hold, this precious world will have access to the greatest scientific wisdom of the galaxy. The galaxy is vast, and its secrets too many to count. Given the many civilizations that have risen and fallen since the advent of intelligent life, it is certain that great knowledge, vast riches, and gruesome tales all await the hand of the intrepid voyager As space is further explored and more systems become homes for new colonists, bit by bit the secrets of the old peoples will see the light of day. What more is there to learn of the Endless and their allies and enemies? What other great peoples existed, and where do their traces lie?
Only time, and Dust, and tenacity will bring the answer.' .edited by Summary: Origins:.new comment by Comment:I love Endless lore.new comment by Comment:basic explanation of how travel works, how you stop in a system etc would be great.new comment by Comment:Disharmony replaced the generic bonuses with faction specific ones. Thus, that bonus only applies to the base game.new comment by Comment:Note that those are construction effects, and thus once it is completed they go away. Unless I'm badly misinterpreting.edited by.new comment by Comment:United Empire ship in my game says -15% ship cost on star system, it doesn't mention anything about defense. What does that buff mean?.new comment by Comment:Stillborn babies.new comment by Comment:So are ALL ship designs unique and specific to each faction or is there visual similarities you can notice?.edited by Summary: List of remaining Endless.
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